Original OpenVG implementation
gingkoVG is loyally to follow OpenVG 1.0.1 specification. As an original OpenVG,
GingkoVG is known from other existing OpenVGs such as AmanithVG. GingkoVG never
get help from existing graphics accelerating standard like OpenGL. GingkoVG aims
to embedded systems, especially mid and low end platforms. To supply high
performance and low cost UI solutions is our life mission.
- New rendering algorithm with very high performance on PC. Render test
case "tiger" using official implementation costs 50 to 60 seconds on PC.
GingkoVG FPS is 0.110~0.140s/frame when running this in the same
- Full implementation of OpenVG. Support vgu.
- Implemented using C/C++, and never get help from any accelerating
technical for specified architecture.